Interactive Multimedia - Multimedia Production and Digital Storytelling 2019
DOI: 10.5772/intechopen.84140
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BloodHero: The Power of Gamification in Social Habit

Abstract: The lack of blood in hemocenters is an intermittent problem in the Brazilian health system; due to the difficulty of attracting blood donors, according to the World Health Organization (WHO), each country must maintain 3-5% of its population as regular blood donors. However, the number of regular donors in Brazil, in recent years, has not reached 3% of the population. In order to attract periodic volunteer blood donors, the objective of this study was to develop a mobile application, called BloodHero, to work … Show more

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