2016
DOI: 10.4018/ijdst.2016040103
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Abstract: The current approach to build social networking systems is to create huge centralized systems owned by a single company. However, such strategy has many drawbacks, e.g., lack of privacy, lack of anonymity, risks of censorship and operating costs. In this paper the authors propose a novel P2P system that leverages existing, widespread and stable technologies such as DHTs and BitTorrent. In particular, they introduce a key-based identity system and a model of social relations for distributing content efficiently… Show more

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Cited by 15 publications
(3 citation statements)
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“…Our contention is that other solutions do not have this proof and also not this range of functionality. In addition, to our knowledge, such large tests are heretofore yet to be performed with purely P2P-based OSNs, with a majority of the tests being simulations such as [19,21,[42][43][44]. The evaluation in general presents very insightful information.…”
Section: Discussionmentioning
confidence: 99%
“…Our contention is that other solutions do not have this proof and also not this range of functionality. In addition, to our knowledge, such large tests are heretofore yet to be performed with purely P2P-based OSNs, with a majority of the tests being simulations such as [19,21,[42][43][44]. The evaluation in general presents very insightful information.…”
Section: Discussionmentioning
confidence: 99%
“…ActoDeS (Actor Development System) is a software framework for the development of concurrent and distributed systems [2,3], implemented by using the Java language and experimented in different application domains (see, for example, [4][5][6]). This software framework takes advantage of concurrent objects (hereafter named actors) derived from the actor model [7], and of pre-existent Java software libraries and solutions for supporting concurrency and distribution.…”
Section: Actodes Overviewmentioning
confidence: 99%
“…Moreover, social networking has a large potential for also easing collaboration across organizational boundaries, but effective e-collaboration through social networks requires the development of open and interoperable systems. This could create some difficulties in the domains of privacy or confidentiality [4]. Some work has been done in the analysis of undesirable behavior such as trolling [26].…”
Section: Related Workmentioning
confidence: 99%