Proceedings of the 14th International Conference on Emerging Networking EXperiments and Technologies 2018
DOI: 10.1145/3281411.3281438
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Blockchain-based real-time cheat prevention and robustness for multi-player online games

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Cited by 18 publications
(5 citation statements)
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“…In addition, blockchain can be used to build different reward mechanisms for interactions, security mechanisms for protecting the ownership of virtual goods on the gaming platforms to stop any illegal transactions, hacking, and thieving of the goods, and as fast payment methods between players and game providers [63]. Furthermore, the peer-to-peer structure of blockchain can be utilized to offer real-time cheat prevention and robustness for multi-player online games [64]. Several companies are developing a blockchain enabled gaming platform named the Aura Network [65].…”
Section: H Entertainment Industrymentioning
confidence: 99%
“…In addition, blockchain can be used to build different reward mechanisms for interactions, security mechanisms for protecting the ownership of virtual goods on the gaming platforms to stop any illegal transactions, hacking, and thieving of the goods, and as fast payment methods between players and game providers [63]. Furthermore, the peer-to-peer structure of blockchain can be utilized to offer real-time cheat prevention and robustness for multi-player online games [64]. Several companies are developing a blockchain enabled gaming platform named the Aura Network [65].…”
Section: H Entertainment Industrymentioning
confidence: 99%
“…• Gaming: The scalability of blockchain on mobile plat-forms can benefit the gaming sector. It enables decentralized, transparent, and fraud-resistant gaming economies and facilitates the production and exchange of in-game assets [124].…”
Section: A Scalability Approachesmentioning
confidence: 99%
“…Min et al [ 26 ] survey and categorize existing blockchain-based games according to the properties and features of the blockchain they use, while Min and Cai explore architectures used in blockchain-based games and the security issues that arise [ 27 ], and Cai and Wu [ 28 ] have proposed a gaming avatar framework that provides interoperability across multiple games and blockchains. On the other hand, Kalra et al [ 29 ] have used blockchain technology, not for the game itself, but for implementing auxiliary functionalities for the games. In particular, they have designed an application that addresses two seemingly different problems in online gaming, cheating and DDoS attacks to game servers.…”
Section: Related Workmentioning
confidence: 99%