2008 Virtual Rehabilitation 2008
DOI: 10.1109/icvr.2008.4625159
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BlindAid: A learning environment for enabling people who are blind to explore and navigate through unknown real spaces

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Cited by 22 publications
(15 citation statements)
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References 16 publications
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“…The second is a "Z-scan" strategy, more visible from the red line of the right sub-picture, aimed at detecting the direction of the virtual walls by repeatedly scanning and sampling the up/down transitions. The first strategy complies with results published by Lahav [4]. The second strategy was interesting for the involved O&M operators, since it mimics within this virtual scenario the movement of a white cane in the real world.…”
Section: User Strategiessupporting
confidence: 81%
See 1 more Smart Citation
“…The second is a "Z-scan" strategy, more visible from the red line of the right sub-picture, aimed at detecting the direction of the virtual walls by repeatedly scanning and sampling the up/down transitions. The first strategy complies with results published by Lahav [4]. The second strategy was interesting for the involved O&M operators, since it mimics within this virtual scenario the movement of a white cane in the real world.…”
Section: User Strategiessupporting
confidence: 81%
“…Current performance driven metrics are applied following an unlimited training session [4]. However, the underlying mental mechanisms which participate in building an active spatial imagination, and which are known in neuroscience, are not yet being evaluated with regards to computer-human interfaces.…”
Section: Introductionmentioning
confidence: 99%
“…Dynamic aspects such as human movement are not mapped to the digital map source as they do not aid in environment familiarity. Force feedback simulates rigid body interactions which are suited to object interactions at the macro-level, as evident from the findings of Lahav [14]. Users indicated that an object"s micro-level haptic properties are not useful in object detection or recognition [14].…”
Section: International Journal Of Information and Educationmentioning
confidence: 88%
“…Existing research initiatives have developed devices and/or software solutions that cater to the needs of the visually impaired for determination and navigation of a location, of which [14], [15], and [16] focus on outdoor navigate on using handheld devices. Two VR research-based solutions that focus on indoor navigation include BlindAid [17] and the Kulturhuset Prototype [18].…”
Section: Literature Reviewmentioning
confidence: 99%
“…2007), sound‐based virtual environment systems (Sánchez et al . 2008), auditory graphs (Walker & Mauney 2010) and virtual environments for spatial learning based on audio and haptic feedback (Lahav & Mioduser 2004; Lahav et al . 2008).…”
Section: Literature Reviewmentioning
confidence: 99%