Proceedings of the 14th International Conference on Interaction Design and Children 2015
DOI: 10.1145/2771839.2771914
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Blending robots and full-body interaction with large screens for children with intellectual disability

Abstract: The core contribution of this paper lies in exploring new spaces of interaction for children with Intellectual Developmental Disorder (IDD). In the KROG (Kinect-RObot for Gaming) Project, we blend full-body interaction, virtual worlds on large screens, motion sensing technology, and mobile robots to support game-based interventions. This paper highlights the design challenges induced by this mix of technologies and interaction paradigms, presents the prototypes that have been iteratively designed and tested wi… Show more

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Cited by 9 publications
(14 citation statements)
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References 9 publications
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“…Many of the studies report the design and evaluation of a combination of technologies, rather than a single technology [3,7,9,10,11,12,18,20,28,33,35,37,39,44]. However, in terms of which technologies were the primary or main focus of the project twelve studies focused on mobile devices such as android or smart phones, tablets and IPads [2,3,16,18,21,22,23,24,34,35,36,40]. Twelve studies focused on games or serious games [4,5,6,7,17,19,26,27,38,41,42,45].…”
Section: Overview Of the Corpusmentioning
confidence: 99%
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“…Many of the studies report the design and evaluation of a combination of technologies, rather than a single technology [3,7,9,10,11,12,18,20,28,33,35,37,39,44]. However, in terms of which technologies were the primary or main focus of the project twelve studies focused on mobile devices such as android or smart phones, tablets and IPads [2,3,16,18,21,22,23,24,34,35,36,40]. Twelve studies focused on games or serious games [4,5,6,7,17,19,26,27,38,41,42,45].…”
Section: Overview Of the Corpusmentioning
confidence: 99%
“…Nine studies in the review focused on the Internet [1,8,12,25,30,31,32,33,44]. Three studies report the development of virtual reality applications [3,9,39]. Three of the studies focused on software [15,20,29].…”
Section: Overview Of the Corpusmentioning
confidence: 99%
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“…Aplicações baseadas em sistemas de visão para a análise da marcha [1], movimento [2], habilidades de comunicação, e comportamento social ou físico de pessoas [3] são úteis para assistência e reabilitação física e cognitiva. Um exemplo disto é o aumento de aplicações desenvolvidas para analisar o comportamento de pessoas com deficiências [4] [5].…”
Section: Introductionunclassified