Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology 2016
DOI: 10.1145/3001773.3001798
|View full text |Cite
|
Sign up to set email alerts
|

Blending in Hybrid Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
3
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 12 publications
(6 citation statements)
references
References 11 publications
0
3
0
Order By: Relevance
“…Hybrid board games are defined as combinations of physical board games and digital artifacts "uniting" [74], "augmenting" [96], or "blending" [7] digital and physical elements. We situate Dungeon-Maker as a step beyond disjoint digital and physical game spaces in hybrid games, by coupling them further through creation and destruction processes.…”
Section: Hybrid Board Gamesmentioning
confidence: 99%
See 2 more Smart Citations
“…Hybrid board games are defined as combinations of physical board games and digital artifacts "uniting" [74], "augmenting" [96], or "blending" [7] digital and physical elements. We situate Dungeon-Maker as a step beyond disjoint digital and physical game spaces in hybrid games, by coupling them further through creation and destruction processes.…”
Section: Hybrid Board Gamesmentioning
confidence: 99%
“…The goals of the implemented game follow the trope of "escaping a dungeon", where the players awake imprisoned, and have to collaborate to escape successfully. To do so, they need to forge 7 a key. Hints as to how the key looks are scattered across the map.…”
Section: Scenario Goalsmentioning
confidence: 99%
See 1 more Smart Citation
“…In the context of this paper, we understand hybrid board games as games that combine intentionally designed digital and physical modalities to create a game experience for players Typically, hybrid board games involve human, or 'bio' intelligence, but may also involve several AI sub-systems (which tend to be specific to the task) within the boundaries of a defined physical space [3,10]. The underlying games may be created for entertainment purposes, or fulfil additional purposes, such as to train players in a given task (often referred to as 'serious' games [1]).…”
Section: Working Definitionsmentioning
confidence: 99%
“…and physical games is often referred to as 'hybrid board games'. Hybrid board games can be understood as part of a wider range of 'hybrid games' that generally involve multiple and different types of media without necessarily being defined by the involvement of analogue and digital game elements [3]. At the same time, in the area of video games, the importance of AI is steadily rising, as the necessary technology becomes increasingly more capable of sophisticated decision making and interpreting complex game states.…”
mentioning
confidence: 99%