2015 IEEE Virtual Reality (VR) 2015
DOI: 10.1109/vr.2015.7223366
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BlenderVR: Open-source framework for interactive and immersive VR

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Cited by 13 publications
(8 citation statements)
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“…Frameworks that support the development of interactive systems often provide an integration of different components or modules. Each component or module handles the diverse functionalities of the application such as input, tracking and networking and these can be combined in customized ways for different context . These frameworks usually follow the composition over inheritance principle in object‐oriented programming, in which classes should be polymorphic and reusable by containing instances of other classes for desired functionality, to allow developers to extend the functionality.…”
Section: Vr‐rides Frameworkmentioning
confidence: 99%
“…Frameworks that support the development of interactive systems often provide an integration of different components or modules. Each component or module handles the diverse functionalities of the application such as input, tracking and networking and these can be combined in customized ways for different context . These frameworks usually follow the composition over inheritance principle in object‐oriented programming, in which classes should be polymorphic and reusable by containing instances of other classes for desired functionality, to allow developers to extend the functionality.…”
Section: Vr‐rides Frameworkmentioning
confidence: 99%
“…Three of them were used to render the projection itself, while the fourth was used for monitoring. BlenderVR software [30] was used to control the simulation, paired with a VICON motion capture system. VICON reflective tracking points were placed on a set of headphones worn by participants.…”
Section: Instrumentsmentioning
confidence: 99%
“…Following the growing advancements in computer graphics, virtual reality (VR) is becoming more accessible and affordable. BlenderVR [ 56 ] is an open-source framework that extends Blender and allows it to produce immersive and realistic simulations. Since OpenSHS is based on Blender, one of our future goals is to investigate the incorporation of BlenderVR into our tool to provide more true to life experiences for the smart home simulation and visualisation.…”
Section: Future Workmentioning
confidence: 99%