2003
DOI: 10.1023/a:1024268907844
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Cited by 15 publications
(3 citation statements)
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“…They found that in later rounds, their results confirmed a first mover advantage, which they called "virtual observability". Muller and Sadanand [21] have found that subjects often choose in accordance with "virtual observability," particularly for simple games. Brandts and Holt [24] and Rapoport [25] have also found order of play effects.…”
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confidence: 99%
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“…They found that in later rounds, their results confirmed a first mover advantage, which they called "virtual observability". Muller and Sadanand [21] have found that subjects often choose in accordance with "virtual observability," particularly for simple games. Brandts and Holt [24] and Rapoport [25] have also found order of play effects.…”
mentioning
confidence: 99%
“…There are many other authors that have experimental results where they use other games (such as weak link games or resource dilemma games) and find that order of play does matter, such as Camerer, Knez and Weber[15], Budescu, Suleiman and Rapoport[19], Guth, Huck and Rapoport[20], and Muller and Sadanand[21] …”
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confidence: 99%
“…There is also an equilibrium in mixed strategies where each player chooses 2 with probability 10/13 and 3 with probability 3/13, in which each player has an expected payoff of 166/13.9 Blume & Gneezy (2010),Brandts et al (2007),Brandts & Holt (1995),Cachon & Camerer (1996),Cooper et al (1992Cooper et al ( , 1993,Huck & Müller (2005),Muller & Sadanand (2003),Shahriar (2014),Evdokimov & Rustichini (2014).…”
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confidence: 99%