Games for Health 2013
DOI: 10.1007/978-3-658-02897-8_18
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BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation

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Cited by 10 publications
(7 citation statements)
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“…Our work, the BKI approach is a multimodal interface that aims to consolidate a neural engineering real-time processing system based on EEG and Kinematic signals [13]. In general terms, the diseases and injuries of the central nervous system (CNS) leading to sensory-motor impairment are the problem to solve.…”
Section: Bki: Brain Kinect Interfacementioning
confidence: 99%
“…Our work, the BKI approach is a multimodal interface that aims to consolidate a neural engineering real-time processing system based on EEG and Kinematic signals [13]. In general terms, the diseases and injuries of the central nervous system (CNS) leading to sensory-motor impairment are the problem to solve.…”
Section: Bki: Brain Kinect Interfacementioning
confidence: 99%
“…The signals are taken through the low cost BCI system MindWave and processed using the open source software OpenViBe. Then also the BKI [5] system was used in order to provide tools for the post-processing of the MoCap data using specialized software designed for this purpose. The development of this solution followed the methodology proposed by Pamela Kato [9], in where seven steps are mentioned: a) agree with clarity and objectivity the problem to solve, b) agree on a theory or theories of how to solve it, c) find candidate measures, d) provide a structure for reaching research goals, e) start thinking about the research design, f) engage the target group, g) consider issues of safety.…”
Section: Standing Balance In Hemiparetic Stroke Survivorsmentioning
confidence: 99%
“…These hybrid BCIs (hBCI) exploit a combination of multiple signals including at least one BCI channel [4]. The convergence between signals from BCI systems with other biosignals, for instance, electromyographic data (EMG) or particular biomechanical signals obtained from motion capture (MoCap) systems [5], can allow a more stable and durable control of an application or device.. Pfurtscheller and colleagues have proposed four performance criteria to be fulfilled by the hBCI systems [4]: a) it must provide volitional control, b) it must rely on brain signals, c) it must provide feedback, and d) it must work online. All of these criteria equally apply to their use in videogames for health.…”
Section: Introductionmentioning
confidence: 99%
“…2. Shows Kinect's three dimensions coordinate system [22] In this study, KSCC algorithm [23] is utilized. The KSCC calibrates positions of all detected joints by transforming all positions to the initial center coordination.…”
Section: Disadvantagesmentioning
confidence: 99%