2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00026
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Biophysics-based simulation of virtual human model interactions in 3D virtual scenes

Abstract: Virtual simulations of operating tasks provide knowledge on a variety of parameters, useful for preventive ergonomic analysis, that helps to improve safety, quality and promote human-centered design. This paper presents the development of a biophysics-based simulation tool that is used for the evaluation of virtual interactions in different synthetic 3D scenes. Evaluation is based on the simulation of the motion of a digital human skeletal model interacting with virtual 3D objects, followed by inverse dynamics… Show more

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Cited by 4 publications
(3 citation statements)
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“…In computer graphics research on the other hand, such approaches may facilitate the creation of more realistic human movements in video games, adjusted to the estimated energy expenditure [119] and the character's long-term fatigue induced by selected actions [120]. Therefore, they open the path for modeling temporally evolving, ergonomic effects [121], which may allow in the future to synthesize fatigue-driven motion, and thereby produce more empathic computer graphics characters' animation.…”
Section: Challenges and Research Aimsmentioning
confidence: 99%
“…In computer graphics research on the other hand, such approaches may facilitate the creation of more realistic human movements in video games, adjusted to the estimated energy expenditure [119] and the character's long-term fatigue induced by selected actions [120]. Therefore, they open the path for modeling temporally evolving, ergonomic effects [121], which may allow in the future to synthesize fatigue-driven motion, and thereby produce more empathic computer graphics characters' animation.…”
Section: Challenges and Research Aimsmentioning
confidence: 99%
“…Lifelong learning tools can help the worker adapt to changes in the working environment through corresponding ICT-empowered training processes. These tools consist of components that support the creation and execution of a tutorial process in virtual environments [7,9]. The software implementation was performed in the Unity3D real time development platform, so the tutorial environment can be encoded in Unity Asset Bundles which are archive files that contain platformspecific assets (such as models, textures, audio clips) that can be loaded by Unity at run time.…”
Section: Vr and Ar Based Lifelong Learning Toolsmentioning
confidence: 99%
“…Building upon our previous work (Risvas et al, 2020), we perform biomechanical analysis using the open source software platform OpenSim (Seth et al, 2018), that is suitable for modeling and simulation of the musculoskeletal system of humans, animals and robots. In the confines of this work, a standard OpenSim workflow was implemented, that includes the Scale, Inverse Kinematics, Inverse Dynamics and Kinematic Analysis tools.…”
Section: Ergonomics Evaluation Through Musculoskeletal Modelingmentioning
confidence: 99%