2012
DOI: 10.1089/g4h.2012.0054
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BioGames: A Platform for Crowd-Sourced Biomedical Image Analysis and Telediagnosis

Abstract: We have recently proposed a mathematical framework for crowd-sourcing of biomedical image analysis and diagnosis through digital gaming. Here we review our recent progress on this gaming platform and demonstrate its viability for telediagnosis of malaria, achieving an accuracy that is within less than 2 percent of that of a trained expert.

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Cited by 24 publications
(21 citation statements)
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References 14 publications
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“…Already, interesting concepts are being proposed for how POC systems can be integrated with machine learning, such as the generation of a predictive model capable of assessing risks for heart attack and heart failure patients 64 . An intriguing (but less tested) approach for analyzing large sets of data is crowdsourcing 65 .…”
Section: The New Poc Ecosystemmentioning
confidence: 99%
“…Already, interesting concepts are being proposed for how POC systems can be integrated with machine learning, such as the generation of a predictive model capable of assessing risks for heart attack and heart failure patients 64 . An intriguing (but less tested) approach for analyzing large sets of data is crowdsourcing 65 .…”
Section: The New Poc Ecosystemmentioning
confidence: 99%
“…Crowdsourcing and gamification of microscopic identification of infectious agents, such as Plasmodium , has been investigated. (41-43) It is difficult to imagine this approach to telemicroscopy gaining traction in the current era of patient privacy vigilance and analyst credentialing requirements, but it is a novel contemporary approach to disease screening and diagnosis.…”
Section: Future Directionsmentioning
confidence: 99%
“…Our analysis included data not only for registered players, but also for anonymous players because both games support anonymous play. The DAU and MAU statistics for these two games are shown in Tables II and III. We also gathered data from the literature about several other CSSGs including EyeWire [2], Phylo [4], Foldit [10], and Malaria Training Game (MTG) [5]. The sizes of these additional data sets are shown in Table IV, and we will refer to this data in Section IV.…”
Section: A Data Setsmentioning
confidence: 99%
“…The creator of Phylo, a CSSG whose players solve puzzles to help find solutions to genetic disorders, reported obtaining a total of 254,485 completed puzzles (generated by ∼12,000 registered players) in the first seven months of deployment [4]. The Malaria Training Game (MTG), created for advancing the concept of tele-diagnosis of diseases, was able to screen more than 1.5 million red blood cell images for malaria infection in less than 4 months, with the help of 2,150 people from 77 countries [5]. Comparative studies are also applicable in some cases.…”
Section: Introductionmentioning
confidence: 99%