2017
DOI: 10.1007/s10803-017-3310-2
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Biofeedback-Based, Videogame Balance Training in Autism

Abstract: The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7-17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included mil… Show more

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Cited by 39 publications
(50 citation statements)
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References 32 publications
(47 reference statements)
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“…The biofeedback-based balance training set up and protocol have been previously detailed 25 . In brief, the study started with an intake session, in which participants completed standardized IQ and motor assessments.…”
Section: Methodsmentioning
confidence: 99%
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“…The biofeedback-based balance training set up and protocol have been previously detailed 25 . In brief, the study started with an intake session, in which participants completed standardized IQ and motor assessments.…”
Section: Methodsmentioning
confidence: 99%
“…Therefore, the present study had three aims. Using non-invasive, kinematic tracking of body movements during a biofeedback-based balance training in which participants received visual input regarding their body positioning in order to enhance static balance over time 25 , the first aim of the study was to determine whether whole-body movement and postural stability during balance tasks could reliably distinguish between youth with ASD and youth with TD. In other words, could the way that individuals moved during a biofeedback-based balance training 25 reliably distinguish between the two diagnostic groups?…”
Section: Introductionmentioning
confidence: 99%
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