2021
DOI: 10.3390/life11080775
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Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review

Abstract: In the last few decades, video game playing progressively became a widespread activity for many people, in childhood as well in adulthood. An increasing amount of literature has focused on pathological and non-pathological correlates of video game playing, with specific attention towards Internet Gaming Disorder (IGD). While many neurobiological studies in this field were based on neuroimaging, highlighting structural and functional brain changes among video game users, only a limited number of studies investi… Show more

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Cited by 7 publications
(4 citation statements)
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References 186 publications
(246 reference statements)
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“…A total of 3 family caregivers from the group of eligible participants were excluded from this trial; two-thirds of these caregivers (2/3, 67%) prevented their children from using video games. To our knowledge, there is an increasing amount of literature focused on pathological and nonpathological correlates of video game playing, with specific attention directed toward internet gaming disorder [ 24 ]. It may be the cause of the lack of trust in the TVG on the part of these family caregivers.…”
Section: Discussionmentioning
confidence: 99%
“…A total of 3 family caregivers from the group of eligible participants were excluded from this trial; two-thirds of these caregivers (2/3, 67%) prevented their children from using video games. To our knowledge, there is an increasing amount of literature focused on pathological and nonpathological correlates of video game playing, with specific attention directed toward internet gaming disorder [ 24 ]. It may be the cause of the lack of trust in the TVG on the part of these family caregivers.…”
Section: Discussionmentioning
confidence: 99%
“…Now added to the third section of the DSM-5 TR, IGD is described as a “persistent and recurrent use of the internet to engage in games leading to clinically significant impairment or distress and last up to 12 months” ( 32 ). For what concerns hikikomori state, the recent literature has introduced the Compensatory Internet Use (CIU) concept, defined as the refuge into the virtual world of Internet, which becomes a way to escape social deficits and a protective isolation against the outside world ( 26 , 58 , 59 ). Indeed, the use of internet games seems to be directly proportional to the prolongation of social withdrawal ( 60 ).…”
Section: Discussionmentioning
confidence: 99%
“…Studies suggest that the impact of these unregulated business strategies extends beyond the exploitation of developmental vulnerabilities to modify behavior and elicit profit. Children's exposure to such manipulations, and the protracted use of digital screens they breed, have been found to induce chemical imbalances, alter the structural and functional development of the growing child's brain, and interfere with the ability to meet developmental milestones, often overshadowing the positive effects of new technologies (11). Indeed, despite the recognized benefits of social media, gaming, and other digital platforms, the scientific literature is also replete with studies evincing the relationship between childhood exposure to gamification, social media and extended screen time, and diminished social competence, isolation, shifts in values, sleep disruption, aggression, and health and academic difficulties (12).…”
Section: Social Featuresmentioning
confidence: 99%