2011
DOI: 10.1007/978-3-642-21498-1_44
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Bio-inspired Combinatorial Optimization: Notes on Reactive and Proactive Interaction

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Cited by 7 publications
(4 citation statements)
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“…However, just as other applications based on IEC, the difficult technological issues are how to alleviate human fatigue. Over the past decade, some efforts were made to alleviate the fatigue, such as making a pre-selection of promising solutions and presenting to the user just a reduced number of solutions to evaluate (Saez et al 2005); replacing the reactive collaboration with a proactive reaction in which the intervention of the user is optional and the algorithm runs autonomously (Cotta and Fernández-Leiva 2011); using machine learning models to simulate the humans evaluation (Sun et al 2013); other methods such as user interface improvements, EC search performance improvements, which were to reduce the total search cost, have been investigated.…”
Section: Iec and Its Application In Cbirmentioning
confidence: 99%
“…However, just as other applications based on IEC, the difficult technological issues are how to alleviate human fatigue. Over the past decade, some efforts were made to alleviate the fatigue, such as making a pre-selection of promising solutions and presenting to the user just a reduced number of solutions to evaluate (Saez et al 2005); replacing the reactive collaboration with a proactive reaction in which the intervention of the user is optional and the algorithm runs autonomously (Cotta and Fernández-Leiva 2011); using machine learning models to simulate the humans evaluation (Sun et al 2013); other methods such as user interface improvements, EC search performance improvements, which were to reduce the total search cost, have been investigated.…”
Section: Iec and Its Application In Cbirmentioning
confidence: 99%
“…0.1 or 0.2 there is only a small chance that this one patch would change and when it does another patch may change as well and become undesirable. This meant that it often took dozens of generations to substitute a single undesirable patch, increasing both user fatigue and frustration, a common issue of parent selection only IEC systems [Cotta and Fernández-Leiva, 2011]. Instead, with gene selection, the user can mark all other patches to be immune to mutation and so only that patch will change in the offspring.…”
Section: Two-level Interactive Evolutionmentioning
confidence: 99%
“…Alternatively, the player's skill or preferences have changed and what previously interested them no longer does. Finally, this change in preference may also be due to player fatigue during long sessions of play [26] that can lead to altered decision making or a reduction in skill.…”
Section: A Raw Ratingsmentioning
confidence: 99%