1993
DOI: 10.1111/j.1475-1313.1993.tb00496.x
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Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display

Abstract: f The short-term effects on binocular stabiliiy of wearing a conventional head-mounted display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects (aged 19-29 years) wore a commercially available HMD for 10 min while cycling around a computer generated 3-D world. The twin screen presentations were set to suit the average interpupillary distance ofour subject population, to mimic the conditions of public access virtual reality systems. Subjects were examined before and after expo… Show more

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Cited by 231 publications
(120 citation statements)
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“…The questionnaire comprised 13 items, which included the degree of 3D perception and the most frequently reported ocular and non-ocular symptoms after watching 3D images. [10][11][12][13][14][15] Each item was answered onto a five-category scale (0-4). A score of 0 corresponded to no symptom.…”
Section: Methodsmentioning
confidence: 99%
“…The questionnaire comprised 13 items, which included the degree of 3D perception and the most frequently reported ocular and non-ocular symptoms after watching 3D images. [10][11][12][13][14][15] Each item was answered onto a five-category scale (0-4). A score of 0 corresponded to no symptom.…”
Section: Methodsmentioning
confidence: 99%
“…An accommodationvergence mismatch can create eyestrain or visual discomfort, a frequently reported problem with HMD use (Mon-Williams, Wann, & Ruston, 1993;Ruston et al, 1994;Shibata, 2002;Velger, 1998). Moreover, an accommodation-vergence mismatch can cause the HMD imagery to become blurred because vergence would be driving accommodation to respond to a focal distance that would be different from the distance at which the stimulus for accommodation is established.…”
Section: Accommodation-vergence Synergymentioning
confidence: 99%
“…The retinal image blur effect refers to the phenomena associated with eye accommodation change in which objects away from the eye's accommodative distance appear blurry in the retinal image due to the limited depth-of-field (DOF) of the eyes. The conventional S3D displays fail to render correct retinal blur effects and stimulate natural eye accommodation response, which causes several cue conflicts and is considered as one of the key contributing factors to various visual artifacts associated with viewing S3D displays, such as distorted depth perception [3] and visual discomfort [4]. In recent years, several display methods that are potentially capable of resolving the VAC problem have been demonstrated, including holographic displays [5], volumetric displays [6,7], multi-focal plane displays [8][9][10] and light field displays [11][12][13][14][15][16][17][18][19][20].…”
Section: Introductionmentioning
confidence: 99%