2021 IEEE International Conference on Robotics and Automation (ICRA) 2021
DOI: 10.1109/icra48506.2021.9561673
|View full text |Cite
|
Sign up to set email alerts
|

Bimanual Regrasping for Suture Needles using Reinforcement Learning for Rapid Motion Planning

Abstract: Regrasping a suture needle is an important process in suturing, and previous study has shown that it takes on average 7.4s before the needle is thrown again. To bring efficiency into suturing, prior work either designs a taskspecific mechanism or guides the gripper toward some specific pick-up point for proper grasping of a needle. Yet, these methods are usually not deployable when the working space is changed. These prior efforts highlight the need for more efficient regrasping and more generalizability of a … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
15
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 33 publications
(16 citation statements)
references
References 31 publications
0
15
0
Order By: Relevance
“…This study serves as a novel framework for integrating RL methods with enhanced graphical simulation for rendering tissue dissection. The work here demonstrates the feasibility of integrating of the Unity package Machine Learning-Agents 34(p) (ML-Agents) with the powerful physics simulator, NVIDIA FleX system 35 by way of the uFlex package 36 available on the Unity3D Asset store. The development and testing of the environment was conducted entirely on an MSI Aegis 3 GTX 1070 using Windows operating system.…”
Section: Methodsmentioning
confidence: 95%
“…This study serves as a novel framework for integrating RL methods with enhanced graphical simulation for rendering tissue dissection. The work here demonstrates the feasibility of integrating of the Unity package Machine Learning-Agents 34(p) (ML-Agents) with the powerful physics simulator, NVIDIA FleX system 35 by way of the uFlex package 36 available on the Unity3D Asset store. The development and testing of the environment was conducted entirely on an MSI Aegis 3 GTX 1070 using Windows operating system.…”
Section: Methodsmentioning
confidence: 95%
“…Deep RL was employed for an optimal tensioning policy of a pinch point for minimally invasive robotic surgery [178] . More recently, a discrete reinforcement learningbased approach has been developed to automate the needle hand-off task and collaborative suturing [179] . Moreover, RL has been used for rapid trajectory generation for a bimanual needle regrasping task, which is one of the most challenging sub-task of suturing [180] .…”
Section: Rl For Autonomous Ramsmentioning
confidence: 99%
“…Liu et al applied dual-arm Deep Deterministic Policy Gradient (DDPG) [5] based on Deep Reinforcement Learning (DRL) with Hindsight Experience Replay (HER) [6] to achieve cooperative tasks based on "rewarding cooperation and punishing competition" [7]. Chiu et al achieved bimanual regrasping by using demonstrations from a sampling-based motion planning algorithm and generalizing for non-specific trajectory [8]. Rajeswaran et al augmented the policy search process with a small number of human demonstrations [9].…”
Section: Fig 1 Bimanual Coffee Stirringmentioning
confidence: 99%