2022
DOI: 10.48550/arxiv.2201.09954
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BIM LOD + Virtual Reality -- Using Game Engine for Visualization in Architectural & Construction Education

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Cited by 5 publications
(4 citation statements)
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“…To achieve improved realism, various components like tracks, channels, panels and accessories were modelled in real scale and matching product texture. As indicated in previous research, it is important to work closely with industry to accurately model situations that are peculiar to processes, controls and responses in the field in order to improve interactive learning (Anifowose et al, 2022;Xiao et al, 2004). Six different departments were contacted for development direction input.…”
Section: Methodsmentioning
confidence: 99%
“…To achieve improved realism, various components like tracks, channels, panels and accessories were modelled in real scale and matching product texture. As indicated in previous research, it is important to work closely with industry to accurately model situations that are peculiar to processes, controls and responses in the field in order to improve interactive learning (Anifowose et al, 2022;Xiao et al, 2004). Six different departments were contacted for development direction input.…”
Section: Methodsmentioning
confidence: 99%
“…Virtual reality allows players to immerse through virtual environments from the first-person perspective which opens new mechanical possibilities in gameplay [28,29]. In this project, these tools are used to create the spatial presence of the player to interact with these locations which wouldn't be possible in other mediums which wouldn't be able to replicate the experience of being in these locations firsthand.…”
Section: B Technical Qualitiesmentioning
confidence: 99%
“…These technologies, historically utilized for training in high-stakes environments such as aviation, are now penetrating other domains, including neuropsychology, neurorehabilitation, and complex surgical procedures [2]. At the heart of this technological shift is the growing capability to simulate intricate dynamic interactions in virtual spaces, making them increasingly relevant for both educational [3] and therapeutic applications [4].…”
Section: Research Backgroundmentioning
confidence: 99%