2014
DOI: 10.1121/1.4878009
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Bidirectional audiovisual interactions: Evidence from a computerized fishing game

Abstract: We used a specially designed computer game to examine behavioral consequences of audiovisual integration. Target stimuli (animated fish swimming across the computer screen) were modulated in size and/or emitted an amplitude-modulated sound. Modulations, visual or auditory, were at 6 or 7 Hz (corresponding to “slow” and “fast”). In one game, subjects were instructed to categorize successive fish as “slow” or “fast” based on the auditory modulations; in another game, they categorized fish based on visual modulat… Show more

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“…Planning this project made us mindful of the many differences between a public or quasi-public research environment and the well-controlled dedicated research laboratories in which we have been studying various aspects of audiovisual interactions ( Benussen et al., 2014 ; Sun et al., 2014 ). Anticipating that other researchers might want to carry out a project in a setting like the one we found at the Museum, we offer some suggestions for optimizing such opportunities.…”
Section: Discussionmentioning
confidence: 99%
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“…Planning this project made us mindful of the many differences between a public or quasi-public research environment and the well-controlled dedicated research laboratories in which we have been studying various aspects of audiovisual interactions ( Benussen et al., 2014 ; Sun et al., 2014 ). Anticipating that other researchers might want to carry out a project in a setting like the one we found at the Museum, we offer some suggestions for optimizing such opportunities.…”
Section: Discussionmentioning
confidence: 99%
“…This particular form of mismatch between auditory and visual signals was intended to maximize stimulus-response interference (Fitts & Deininger, 1954), which was expected to maximize observed differences between responses to Congruent and Incongruent fish. Planning this project made us mindful of the many differences between a public or quasipublic research environment and the well-controlled dedicated research laboratories in which we have been studying various aspects of audiovisual interactions (Benussen et al, 2014;Sun et al, 2014). Anticipating that other researchers might want to carry out a project in a setting like the one we found at the Museum, we offer some suggestions for optimizing such opportunities.…”
Section: Discussionmentioning
confidence: 99%
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