“…Noteworthy, at the moment, some of these phenomena are difficult to examine empirically without solely relying on self-report and hypothetical scenarios [ 87 , 219 , 265 ], partly due to the unavailability, high price, and/or novelty of (sophisticated) erobotic systems. Others, however, can already be observed (and studied)—to various degrees—through individuals, communities, and cultures related to: digi/techno sexuality [ 21 , 200 , 283 ], cybersex (or online sexuality; [ 67 , 85 ]), hentai (i.e., manga or anime pornography; [ 301 ]) and otakuism (i.e., interests in animation, manga, and games, often incorporating (non-)fictional technology; [ 11 , 304 ]), dolls [ 87 , 104 , 166 , 174 , 280 , 294 ], toys [ 86 , 89 , 90 , 138 , 247 , 253 ], platforms [ 49 ], games [ 80 ], teledildonics [ 85 , 107 , 200 ], (VR/AR/MR) pornography [ 254 , 275 ], (AI-powered) dating applications [ 197 , 208 , 281 ], artificial partners [ 87 , 112 , 160 , 200 , 219 , 237 , 307 ], as well as objectophilia, agalmatophilia/pygmalionism, and mechanophilia (i.e., respectively, the (sexual and/or romantic) attraction to objects, statue/dolls/mannequins, and machines; [ 102 , 317 ]. Just to name a few.…”