Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility 2021
DOI: 10.1145/3441852.3471227
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Beyond Fun: Players’ Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

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“…Only 5% of the participants in this study disagreed that VRR was fun and engaging, this is similar to the findings of the Cimolino et al study in the spinal cord injury cohort. 32 Positive engagement in activities increases an individual's inclination to participate in upper limb rehabilitation. 1 , 20 , 27 The findings in the current study report that 75% of the participants indicated that the VR tasks would be helpful to include as part of their rehabilitation programme.…”
Section: Discussionmentioning
confidence: 99%
“…Only 5% of the participants in this study disagreed that VRR was fun and engaging, this is similar to the findings of the Cimolino et al study in the spinal cord injury cohort. 32 Positive engagement in activities increases an individual's inclination to participate in upper limb rehabilitation. 1 , 20 , 27 The findings in the current study report that 75% of the participants indicated that the VR tasks would be helpful to include as part of their rehabilitation programme.…”
Section: Discussionmentioning
confidence: 99%