Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3116595.3116638
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Beyond Addiction

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Cited by 18 publications
(3 citation statements)
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References 23 publications
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“…Minecraft in particular is often framed as a game that encourages skills relating to STEM disciplines (Ito, 2017). Numerous text responses from parents in other parts of our survey mentioned attributes such as planning, spatial awareness, building and design as positive benefits of playing Minecraft (Mavoa et al, 2017b). These skills map well onto descriptions of STEM focus in school curricula.…”
Section: Discussionmentioning
confidence: 98%
“…Minecraft in particular is often framed as a game that encourages skills relating to STEM disciplines (Ito, 2017). Numerous text responses from parents in other parts of our survey mentioned attributes such as planning, spatial awareness, building and design as positive benefits of playing Minecraft (Mavoa et al, 2017b). These skills map well onto descriptions of STEM focus in school curricula.…”
Section: Discussionmentioning
confidence: 98%
“…While we do not doubt that gaming behaviours can become problematic, and would encourage further research into gaming being used as avoidance, we also noted a tension between reconciling the beneits reported by participants and their questioning of whether gaming was less 'productive' than other activities. As suggested by work on parents' perception of children's game play [28], it appears that discourses around 'moral panics' concerning gaming addiction [26] and the value of play [28] likely shape how players perceive and report on the inluence of games. These issues potentially make it harder to discuss the utility of games within the context of sensitive life experiences and to unpack the impact of gaming activities more generally.…”
Section: Potential Outcomes Of Gaming As a Coping Strategymentioning
confidence: 99%
“…However, the game would never have had the success it achieved if it did not present a space for children to play and create together. The research done around the game "Minecraft" presents the main gain of playing the game as "fostering creativity" (Mavoa, Carter, & Gibbs, 2017). "Minecraft" connects players in order to collaborate, instead of competing.…”
Section: Motivation and Peersmentioning
confidence: 99%