2022
DOI: 10.58346/jisis.2022.i4.014
|View full text |Cite
|
Sign up to set email alerts
|

Beta Testing Techniques in Non-Functional Testing of Gamified Learning Applications for Lecture Learning Media During the Covid-19 Pandemic

Abstract: The Covid-19 pandemic has changed lecture procedures and habits. Lecturers and students must get used to carrying out lectures online. Initial observations made by researchers on the use of e-learning turned out to have several obstacles. The biggest obstacle lies in student learning motivation and lecture activities. The solution to this problem is to build a gamified learning application (e-learning combined with game elements). The use of gamification can have a positive effect and can increase understandin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 0 publications
0
0
0
Order By: Relevance
“…This information will benefit healthcare administrators and policymakers to implement mental health interventions rapidly in the event of a COVID-19 surge and potential future lockdowns. (9,22) It will enable policymakers to act quickly and develop strategies to protect healthcare professionals.…”
Section: Introductionmentioning
confidence: 99%
“…This information will benefit healthcare administrators and policymakers to implement mental health interventions rapidly in the event of a COVID-19 surge and potential future lockdowns. (9,22) It will enable policymakers to act quickly and develop strategies to protect healthcare professionals.…”
Section: Introductionmentioning
confidence: 99%