2009
DOI: 10.1177/1746847709104645
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Beowulf: The Digital Monster Movie

Abstract: Robert Zemeckis' Beowulf (2007) is the latest film made using motion capture technology, a film that tells the story of a hero's quest to defeat a series of monsters. This article examines not only the thematic role of monstrosity in the film, but also the way in which the film's very construction, through motion capture and CGI, can be understood as monstrous. That is, after Deleuze's Cinema 2: The Time Image (1989[1985]), Beowulf can be understood as typifying a cinema that has seen a shift from montage to m… Show more

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Cited by 11 publications
(7 citation statements)
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“…Recently, live-action films have received ample theorization in relation to their inclusion of tropes and motifs of animation and gaming (Brown, 2009; Crawford, 2013; Galloway, 2006; Geiger and Littau, 2013; Gurevitch, 2010; Lowood, 2006, 2009; Ng, 2013; Niedenthal, 2007). This is what Geiger and Littau (2013: 2–3) call the ‘trace’ of one media’s intermedial currency to another.…”
Section: The Animated Codescapementioning
confidence: 99%
“…Recently, live-action films have received ample theorization in relation to their inclusion of tropes and motifs of animation and gaming (Brown, 2009; Crawford, 2013; Galloway, 2006; Geiger and Littau, 2013; Gurevitch, 2010; Lowood, 2006, 2009; Ng, 2013; Niedenthal, 2007). This is what Geiger and Littau (2013: 2–3) call the ‘trace’ of one media’s intermedial currency to another.…”
Section: The Animated Codescapementioning
confidence: 99%
“…Hardware devices that capture the movement of the sensor on the space are used to generate a record of the animation of the actor [1,27]. Many movies were acted by virtual actors whose animations were captured using motion capture systems, such as ''Titanic'' (1997), ''The Lord of the Rings'' (2001), ''Beowulf'' (2007), and ''Rise of the Planet of the Apes'' (2011) [1,28,29]. Stoll et al [30] used eight synchronized highresolution cameras with 40 frames per second to capture the performance of a real actor in loose apparel.…”
Section: Virtual Body Animationmentioning
confidence: 99%
“…Blend shapes techniques that are based on the scanned faces were used. Facial animation was performed using motion capture systems in ''Beowulf'' movie (2007) [28]. Contour TM system by Movar Ò presents a facial system using a phosphoric makeup.…”
Section: Virtual Facial Animationmentioning
confidence: 99%
“… 7. Scholars who have applied the Uncanny Valley to computer-animated film include Bestor (2016), Bode (2006), Brown (2009), Butler and Joschko (2009), Kunz (2015), and Matrix (2006). …”
mentioning
confidence: 99%