2013 IEEE International Games Innovation Conference (IGIC) 2013
DOI: 10.1109/igic.2013.6659126
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Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry

Abstract: Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2x2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.

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Cited by 8 publications
(6 citation statements)
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“…The requirements drawn from that formative work included the need to set the experience into a story, to have the story be meaningful to both boys and girls so that there is no gender bias, and to be sure the story is easily understood so that there is no cognitive overload of dealing with the educational task in the context of the story. That opening work for Beanstalk concluded with a test of tens of children for different versions of the game [1]. Issues were discovered and fixed, e.g., not forcing cooperation but allowing for it in a socio-emotional learning (SEL) treatment of the game.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…The requirements drawn from that formative work included the need to set the experience into a story, to have the story be meaningful to both boys and girls so that there is no gender bias, and to be sure the story is easily understood so that there is no cognitive overload of dealing with the educational task in the context of the story. That opening work for Beanstalk concluded with a test of tens of children for different versions of the game [1]. Issues were discovered and fixed, e.g., not forcing cooperation but allowing for it in a socio-emotional learning (SEL) treatment of the game.…”
Section: Discussionmentioning
confidence: 99%
“…Beanstalk benefited by first iterating through designs and playtests with small groups of children in the target age range [1]. The requirements drawn from that formative work included the need to set the experience into a story, to have the story be meaningful to both boys and girls so that there is no gender bias, and to be sure the story is easily understood so that there is no cognitive overload of dealing with the educational task in the context of the story.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…A game may have multiple objectives, as does Beanstalk, which endeavors to teach balance and torque, scientific inquiry, and socio-emotional learning skills like asking for help and cooperation [10]. The site workingexamples.org shares lessons on Beanstalk, Invasion!…”
Section: Multimedia To Enhance Juiciness Of Transformational Gamesmentioning
confidence: 99%