Abstract:Abstract-We present a GPU-based beam-casting method for rendering implicit surfaces in real time with anti-aliasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.
“…The intervals in this case would be the bounds of the ray packet. Alternatively the area of the packet could be described as a primitive, and things like geometric intersection tests used in the place of ray intersection tests [107,65].…”
I, Sebastian Friston, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I confirm that this has been indicated in the work.
“…The intervals in this case would be the bounds of the ray packet. Alternatively the area of the packet could be described as a primitive, and things like geometric intersection tests used in the place of ray intersection tests [107,65].…”
I, Sebastian Friston, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I confirm that this has been indicated in the work.
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