2011 24th SIBGRAPI Conference on Graphics, Patterns and Images 2011
DOI: 10.1109/sibgrapi.2011.5
|View full text |Cite
|
Sign up to set email alerts
|

Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic

Abstract: Abstract-We present a GPU-based beam-casting method for rendering implicit surfaces in real time with anti-aliasing. We use interval arithmetic to model the beams and to detect their intersections with the surface. We show how beams can be used to quickly discard large empty regions in the image, thus leading to a fast adaptive subdivision method.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2020
2020

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 19 publications
0
1
0
Order By: Relevance
“…The intervals in this case would be the bounds of the ray packet. Alternatively the area of the packet could be described as a primitive, and things like geometric intersection tests used in the place of ray intersection tests [107,65].…”
Section: Ray Coherencymentioning
confidence: 99%
“…The intervals in this case would be the bounds of the ray packet. Alternatively the area of the packet could be described as a primitive, and things like geometric intersection tests used in the place of ray intersection tests [107,65].…”
Section: Ray Coherencymentioning
confidence: 99%