2020
DOI: 10.1525/jsmg.2020.1.1.2
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Battle Hymn of the God-Slayers

Abstract: “God is dead,” declared philosopher Friedrich Nietzsche, “… and we have killed him” (1887)—a proclamation that numerous video game protagonists could aptly say by journey's end. The prominent god-slayer trope in video game storylines casts the gameworld's god(s) as the final boss, to be slain by players, inviting connection to real-world religious ideas. Adequate scholarly attention has not been given to the musical features of the god-slayer trope—specifically, the bosses’ unique battle tracks—to discover wha… Show more

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Cited by 4 publications
(2 citation statements)
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“…(5) Such widely-understood and codified musical signals make these media ideal case studies for expanding the universe of topic. (6) Several ludomusicologists have studied other such salient topics and tropes in video game music, such as soaring (Atkinson 2019), mechanic (Bradford 2020), and god-slaying (Yee 2020).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…(5) Such widely-understood and codified musical signals make these media ideal case studies for expanding the universe of topic. (6) Several ludomusicologists have studied other such salient topics and tropes in video game music, such as soaring (Atkinson 2019), mechanic (Bradford 2020), and god-slaying (Yee 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Thomas B. Yee (2020) engages in rudimentary corpus analysis to help define the musical features of his god-slaying trope in video game music. His statistics document the prevalence of various topics within his dataset, with the goal of articulating how these topics intersect to form the trope.…”
Section: Introductionmentioning
confidence: 99%