Proceedings of the 2018 Designing Interactive Systems Conference 2018
DOI: 10.1145/3196709.3196737
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Bare-Handed 3D Drawing in Augmented Reality

Abstract: Head-mounted augmented reality (AR) enables embodied in situ drawing in three dimensions (3D). We explore 3D drawing interactions based on uninstrumented, unencumbered (bare) hands that preserve the user's ability to freely navigate and interact with the physical environment. We derive three alternative interaction techniques supporting bare-handed drawing in AR from the literature and by analysing several envisaged use cases. The three interaction techniques are evaluated in a controlled user study examining … Show more

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Cited by 30 publications
(7 citation statements)
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“…To implement a whiteboard with a natural input method, the first interaction type that comes to mind is the gesture, simple and natural [29][30][31][32]. Further, we consider the process of drawing and writing by hand [33], which carries more information, and makes interactions more abundant.…”
Section: Natural Interface and Collaborative Whiteboardsmentioning
confidence: 99%
“…To implement a whiteboard with a natural input method, the first interaction type that comes to mind is the gesture, simple and natural [29][30][31][32]. Further, we consider the process of drawing and writing by hand [33], which carries more information, and makes interactions more abundant.…”
Section: Natural Interface and Collaborative Whiteboardsmentioning
confidence: 99%
“…However, designing 3D interfaces that allow effective and efficient target selection is more challenging compared with 2D [29]. Hence, numerous selection techniques have been explored in this domain and have given rise to a variety of interfaces [19,23,30,32,34,42,44].…”
Section: Selection Techniques In 3dmentioning
confidence: 99%
“…In particular, an experimental study and analysis on various usability related factors for sketching based interfaces in the VR platform is presented in [AKA * 17]. Dudley et al [DSK18] also present an elaborate discussion on different techniques available for bare hand sketching in the mid-air. They design different tasks which broadly cover the spectrum of the major operations involved in creating the contents using mid-air hand gestures.…”
Section: Usability Factors For Sketch Based Interfacesmentioning
confidence: 99%