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Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video 2019
DOI: 10.1145/3317697.3325124
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Bandersnatch, Yea or Nay? Reception and User Experience of an Interactive Digital Narrative Video

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Cited by 35 publications
(33 citation statements)
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“…Story-telling can be enhanced by including the audience in decisions and thereby eliminating the psychological distance between viewer and screen (Blake 2017). Netflix's "Bandersnatch" is significant as it shows the altered technological environment that makes traditional cinemas lose their competitive advantage (Roth and Koenitz 2019).…”
Section: Implications For the Value Chainmentioning
confidence: 99%
“…Story-telling can be enhanced by including the audience in decisions and thereby eliminating the psychological distance between viewer and screen (Blake 2017). Netflix's "Bandersnatch" is significant as it shows the altered technological environment that makes traditional cinemas lose their competitive advantage (Roth and Koenitz 2019).…”
Section: Implications For the Value Chainmentioning
confidence: 99%
“…Bandersnatch scholarship is understandably not limited to games journals. It is used: for an exploration of agency, choice and trauma from philosophical and psychological perspectives (Lay & Johnson, 2019;McSweeney & Joy, 2019); in empirical research on the potential for various interfaces (Nascimento et al, 2019;Roth & Koenitz, 2019); as a mediation over the potential of data extraction and invasive product placement (Elnahla, 2019); a threat for hacking and data theft of the choices made by the viewers (Mitra, Vairam, Slpsk, Chandrachoodan, & Kamakoti, 2019) or within Netflix's overall goals and business models (Raustiala & Sprigman, 2019).…”
Section: Ontologically: Resisting the Game Boundarymentioning
confidence: 99%
“…Finally, interactive narration techniques are increasingly gaining traction in the context of over-the-top (OTT) video streaming (e.g., [36,62]) and audio dramas (e.g., [14]). A prominent example is the interactive Bandersnatch episode of Netfix's Black Mirror series, in which the viewer (through interaction) can impact the direction of the narrative to yield a personalized viewing experience [47].…”
Section: Background and Related Workmentioning
confidence: 99%