2020
DOI: 10.21580/phen.2020.10.1.6339
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Bahan Ajar Komik Matematika Berbasis Digital Bagi Siswa Sekolah Dasar

Abstract: The purpose of this study was to determine the availability and use of teaching materials in schools, especially elementary schools. The teaching materials used are suitable for the students' needs. This study uses a Research and Development approach and method. The data collection technique here is to use interviews, teacher, and student response questionnaires to digital-based mathematics comic teaching materials. The field studies carried out include identifying the availability of teaching materials, analy… Show more

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Cited by 7 publications
(8 citation statements)
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“…Research on the development of digital-based comics has been studied before. (Maulana Arafat Lubis, 2018), (Azizul, 2020), (Rida Fironika Kusumadewi, 2020) the overall results of the study confirm that the development of teaching materials in the form of comics and digital-based provides effectiveness on student learning outcomes. In addition, it fosters students' enthusiasm for learning because learning is up to date and practical through the grip of students' smartphones.…”
Section: Introductionsupporting
confidence: 55%
“…Research on the development of digital-based comics has been studied before. (Maulana Arafat Lubis, 2018), (Azizul, 2020), (Rida Fironika Kusumadewi, 2020) the overall results of the study confirm that the development of teaching materials in the form of comics and digital-based provides effectiveness on student learning outcomes. In addition, it fosters students' enthusiasm for learning because learning is up to date and practical through the grip of students' smartphones.…”
Section: Introductionsupporting
confidence: 55%
“…Data from the ARCS questionnaire both before and after the application that has been transformed are subjected to the Paired Sample t Test and produces a significance value of 0.000 so that it can be stated that the application of media has an effect on student learning motivation. In line with the research results of several experts (Khadar, 2022;Cahyono, 2016;Kusumadewi, 2020) digital comic media can be a solution to overcome a problem of learning motivation and improve learning outcomes, especially in schools where the majority of students own and are proficient in operating smartphones. In addition, based on a similar study by Puriasih (Puriasih, 2022) development of PBL-based digital comic learning media in science subjects, animal life cycle material for grade IV elementary schools, animal life cycle material can increase student learning motivation.…”
Section: Resultsmentioning
confidence: 67%
“…Research on the development of digital-based comics has been studied before. Maulana Arafat Lubis (2018) [3], Azizul (2020) [4], and Rida Fironika Kusumadewi (2020) [5] the overall results of the study confirm that the development of teaching materials in the form of comics and digital-based provides effectiveness on student learning outcomes. In addition, it fosters students' enthusiasm for learning because learning is up-to-date and practical through the grip of students' smartphones.…”
Section: Introductionmentioning
confidence: 76%