2019
DOI: 10.3837/tiis.2019.11.009
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Bagging deep convolutional autoencoders trained with a mixture of real data and GAN-generated data

Abstract: While deep neural networks have achieved remarkable performance in representation learning, a huge amount of labeled training data are usually required by supervised deep models such as convolutional neural networks. In this paper, we propose a new representation learning method, namely generative adversarial networks (GAN) based bagging deep convolutional autoencoders (GAN-BDCAE), which can map data to diverse hierarchical representations in an unsupervised fashion. To boost the size of training data, to trai… Show more

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Cited by 2 publications
(2 citation statements)
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“…been implemented successfully in the fields of facial attribute editing [2][3][4][5][6][7][8], image superresolution [14], 2-D game sprite generation [15], and representation learning [16].…”
Section: Related Workmentioning
confidence: 99%
“…been implemented successfully in the fields of facial attribute editing [2][3][4][5][6][7][8], image superresolution [14], 2-D game sprite generation [15], and representation learning [16].…”
Section: Related Workmentioning
confidence: 99%
“…For example, if a severe data imbalance occurs in supervised learning-based network training, data with a small number of classes may be excluded from the final prediction stage or may cause noise. To resolve these problems, multi-task [20], semi-supervised [21], and weakly supervised learning methods [22] have been proposed.…”
Section: Class-imbalance Problemmentioning
confidence: 99%