2019
DOI: 10.1007/s11423-019-09662-7
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Backward design as a mobile application development strategy

Abstract: Backward design is a well-established design strategy that has been used to produce educational curriculum for decades. While traditionally used to plan and create classroom-based curriculum, in this paper we explore the use of backward design as a design strategy for the development of an educational mobile application, BiblioTech ™ “CityHacks: In Search of Sleep.” We discuss the process from initial conception to launch and updates, as well as plans for future research.

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Cited by 10 publications
(18 citation statements)
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“…To the best of our knowledge, there is no standard for teaching a mobile application development course in non-technological majors where the graduate is not a programmer. Hence, we follow a backward design approach to the curriculum to teach mobile application development, similar to Kantorski et al . (2019) and McTighe and Thomas (2003).…”
Section: Our Pedagogical Choice: Prototypingmentioning
confidence: 99%
See 1 more Smart Citation
“…To the best of our knowledge, there is no standard for teaching a mobile application development course in non-technological majors where the graduate is not a programmer. Hence, we follow a backward design approach to the curriculum to teach mobile application development, similar to Kantorski et al . (2019) and McTighe and Thomas (2003).…”
Section: Our Pedagogical Choice: Prototypingmentioning
confidence: 99%
“…On the other hand, according to Mayer (2004), understanding how scientific To the best of our knowledge, there is no standard for teaching a mobile application development course in non-technological majors where the graduate is not a programmer. Hence, we follow a backward design approach to the curriculum to teach mobile application development, similar to Kantorski et al (2019) and McTighe and Thomas (2003). We present the approach, which is the result of identifying the course outcomes, analyzing students' basic computing skills and finally determining the curriculum.…”
Section: Our Pedagogical Choice: Prototypingmentioning
confidence: 99%
“…The following goals were taken into consideration when transitioning in‐person classes to a virtual education environment: Online course outline supported by a backward design 4 . The online course design was composed of three stages: stage one, identify the desired learning outcomes; stage two, maximize the use of the resources available in the Learning Management System (Canvas); and stage three, assignments and quizzes were designed around the course objectives.…”
Section: Solutionmentioning
confidence: 99%
“…BiblioTech™ "Rebound: Beating Concussions" is a free iOS/Android app for smart phones and tablets. Assessment of the first app in the series, BiblioTech™ "CityHacks: In Search of Sleep," showed it to be an effective tool in teaching both students and adults about the importance of sleep and the science behind it (Kantorski et al, 2019). Informed by that study, we applied the same platform and design to "Rebound: Beating Concussions."…”
Section: Introductionmentioning
confidence: 99%
“…Other interactive graphics highlight eye-tracking deficits that can occur as a result of a concussion (Voelker, 2019;Zahid et al, 2018). Furthermore, users can adjust the reading level of the text, using the Adaptive Reader™ feature (Figure 3), increasing or decreasing the reading level depending on the users' needs or interests (Kantorski et al, 2019). With the Adaptive Reader™, the key vocabulary as well as sentence structure is altered without changing the narrative or the learning goals.…”
Section: Introductionmentioning
confidence: 99%