“…[CB20] evaluated the usage of HMDs in the context of immersive serious VR games and came to the conclusion that the HTC VIVE and Oculus Rift seem to be the most popular VR‐HMDs. This view seems to be also supported by the selection of our papers: In work discussed in this paper, the HTC VIVE was used for PCPs [CCD*17], graph visualizations [BC17, DCW*18], interactive lenses [MRS*18], scatterplot layouting strategies [FVP*18], map and flow visualizations [YDJ*19], comparative analysis [KBS*19], highlighting techniques [KCWK19] and cluster identification [KWO*20]. The Oculus Rift was used, among others, for collaborative scatterplot analyses [DDC*15], comparative 2D/3D graph studies [KMLM16], visualizing geological uncertainties [HHC18] and STC visualizations [WSN19].…”