2003
DOI: 10.1016/s0196-6774(03)00046-4
|View full text |Cite
|
Sign up to set email alerts
|

Average-case complexity of single-source shortest-paths algorithms: lower and upper bounds

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
18
0

Year Published

2004
2004
2018
2018

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 35 publications
(19 citation statements)
references
References 58 publications
(109 reference statements)
1
18
0
Order By: Relevance
“…As a counterexample, the selection sort algorithm can be given; its behavior does not depend on the input data structure. Furthermore, other types of algorithms can be indicated: a special group is graph algorithms (for example, spanning tree algorithms (Kruskal's algorithm, Prim's algorithm, Boruvka's algorithm) with all included modifications, especially if graphs have special features (are dense, edge weights are integers (see [29])); Dijkstra's or Bellman-Ford methods for shortest paths with improvements in representation of graphs stored in different data structures (see, for example, [30])).…”
Section: Discussionmentioning
confidence: 99%
“…As a counterexample, the selection sort algorithm can be given; its behavior does not depend on the input data structure. Furthermore, other types of algorithms can be indicated: a special group is graph algorithms (for example, spanning tree algorithms (Kruskal's algorithm, Prim's algorithm, Boruvka's algorithm) with all included modifications, especially if graphs have special features (are dense, edge weights are integers (see [29])); Dijkstra's or Bellman-Ford methods for shortest paths with improvements in representation of graphs stored in different data structures (see, for example, [30])).…”
Section: Discussionmentioning
confidence: 99%
“…If edge weight are integral and bounded by a small constant, Dial's implementation [5] with an array of lists ("buckets") provides a priority queue where all operations take constant time. An extension with average linear complexity for uniformly distributed edge weights is presented in [9,26]. One might argue however, that the better a speed-up techniques works, the smaller the search front is, and the less important the priority queue is.…”
Section: Shortest Path Problemmentioning
confidence: 99%
“…At present, CUDA has become the mainstream environment in the field of GPU. With the improving performance and programmability on GPU, it has evolved into general processor with high parallelism, strong computing ability and high DRAM bandwidth [5].…”
Section: Introductionmentioning
confidence: 99%