2001
DOI: 10.1002/0470841761
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Avatars in Networked Virtual Environments

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Cited by 39 publications
(47 citation statements)
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“…Distributed virtual human (avatar) animation is used in many applications that depict human models interacting with networked virtual environments [2]. Distributed virtual environments (DVEs) either require exchange of motion files between hosts to simulate the avatar motion, or use locally stored motion data [3]- [6], [24].…”
Section: Introductionmentioning
confidence: 99%
“…Distributed virtual human (avatar) animation is used in many applications that depict human models interacting with networked virtual environments [2]. Distributed virtual environments (DVEs) either require exchange of motion files between hosts to simulate the avatar motion, or use locally stored motion data [3]- [6], [24].…”
Section: Introductionmentioning
confidence: 99%
“…One can mention NPSNET-4, DIVE, MR. TOOLKIT, BRICKNET, MASSIVE, and VELVET [7,11,16,20,25,26] amongst others. Comparison of several of such architectures has been performed based on aspects related to visualization [6], information, process and user distribution [6], and network communication [15].…”
Section: Related Workmentioning
confidence: 99%
“…Distributed virtual human (avatar) animation is used in many applications that depict human models interacting with networked virtual environments [2]. Distributed virtual environments (DVEs) either require exchange of motion files between hosts to simulate the avatar motion, or use locally stored motion data [3] [4] [5] [6].…”
Section: Introductionmentioning
confidence: 99%