2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00084
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AvatarMe: Realistically Renderable 3D Facial Reconstruction “In-the-Wild”

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Cited by 137 publications
(72 citation statements)
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References 35 publications
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“…Apart from collecting such datasets, which is an expensive and tedious task, several interesting alternatives exist. For example, Generative Adversarial Networks can be used to perform image-to-image translation to obtain different views for existing datasets [27], [28], 3D models can be created from real images and the various views can be directly rendered [29], both real and simulated data can be combined using highly realistic simulations [30], [31], while knowledge distillation methods could be used to further reduce the gap between real and simulated data [32], [33].…”
Section: Discussionmentioning
confidence: 99%
“…Apart from collecting such datasets, which is an expensive and tedious task, several interesting alternatives exist. For example, Generative Adversarial Networks can be used to perform image-to-image translation to obtain different views for existing datasets [27], [28], 3D models can be created from real images and the various views can be directly rendered [29], both real and simulated data can be combined using highly realistic simulations [30], [31], while knowledge distillation methods could be used to further reduce the gap between real and simulated data [32], [33].…”
Section: Discussionmentioning
confidence: 99%
“…Deep learning-based inference techniques [70,67,52,27,61,65,20,5,61] were later introduced and have demonstrated significantly more robust facial digitization capabilities but they are still ineffective in capturing facial geometric and appearance detail due to the linearity and low dimensionality of the face model. Several post-processing techniques exist and use inferred linear face models to generate high-fidelity facial assets such as albedo, normal, and specular maps for relightable avatar rendering [41,16,72]. AvatarMe [41] for instance uses GANFIT [67] to generate a linear 3DMM model as input to their post processing framework.…”
Section: Related Workmentioning
confidence: 99%
“…Several post-processing techniques exist and use inferred linear face models to generate high-fidelity facial assets such as albedo, normal, and specular maps for relightable avatar rendering [41,16,72]. AvatarMe [41] for instance uses GANFIT [67] to generate a linear 3DMM model as input to their post processing framework. Our proposed method can be used as alternative input to AvatarMe, and we compare it to GANFIT later in Section 4.…”
Section: Related Workmentioning
confidence: 99%
“…This was the first work to introduce 3D Morphable Model (3DMM) for facial shape reconstruction using a PCA-based linear subspace that captures shape variations in human faces. With the emergence of DL techniques, more advanced MFSR approaches have been developed, such as RSNIEF [14], UH-E2FAR [15], Ganfit [16], MMFace [17], and AvatarMe [18].…”
Section: D Fe Synthesismentioning
confidence: 99%
“…The 3D face geometry reconstruction approach from 2D facial images [13] is restricted due to the various faced challenges by the used algorithm, such as illumination conditions and diversified FEs. In addition, exploiting the 3DMM [21,22] fails to accurately depict the complicated structure of facial details [18].…”
Section: D Fe Synthesismentioning
confidence: 99%