“…Modeling geometry of dynamic non-rigid scenes is considered in a number of recent approaches either for capturing human actors [5,54,29,27,30,35,16,20,17,59] or general scenes [32,45,41]. Towards this end, 3D scans are required for supervision in [20,17,35,54,29] to learn rigged human geometry. Likewise, [32,30,16,5,48,27] utilize multi-view data to capture appearance and produce photo-realistic avatars under arbitrary viewpoints and in arbitrary poses.…”