“…to better understand information use in virtual worlds. In the process, we designed and implemented a novel method of gathering informed consent Marino, Lin, Karlova, & Eisenberg, 2010) and developed understandings of the nature of long-term, continuous use in online communities . Questions remained, however, about how users solved information problems, such as how users select partners to work with on projects and events and how users organize information in three-dimensional spaces.…”