2015
DOI: 10.1037/bne0000025
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Avatar’s neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.

Abstract: Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMORPG gamers is possibly reflected by enhanced avatar-referential brain activation in the left angular gyrus (AG). Howeve… Show more

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Cited by 84 publications
(26 citation statements)
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“…This confirms our findings from a previous study (Dieter et al., 2015). We further observed a significant positive correlation between avatar-related left AG activation and addiction severity.…”
Section: Discussionsupporting
confidence: 94%
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“…This confirms our findings from a previous study (Dieter et al., 2015). We further observed a significant positive correlation between avatar-related left AG activation and addiction severity.…”
Section: Discussionsupporting
confidence: 94%
“…However, as our findings on avatar response in Internet gaming addicts replicate those of a previous study (Dieter et al., 2015), we may conclude that our results are meaningful despite the low sample sizes.…”
Section: Discussionsupporting
confidence: 92%
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