2020
DOI: 10.1109/tvcg.2020.2973077
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Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View

Abstract: In Virtual Reality, a number of studies have been conducted to assess the influence of avatar appearance, avatar control and user point of view on the Sense of Embodiment (SoE) towards a virtual avatar. However, such studies tend to explore each factor in isolation. This paper aims to better understand the inter-relations among these three factors by conducting a subjective matching experiment. In the presented experiment (n=40), participants had to match a given "optimal" SoE avatar configuration (realistic a… Show more

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Cited by 103 publications
(86 citation statements)
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References 50 publications
(73 reference statements)
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“…Their results indicate a preference for some degree of control early in the experience, often being the first or second feature to be improved. The work of Fribourg et al [22] is distinct, but complementary to what we present here. The authors assessed the relative importance of animation control to the sense of embodiment of a virtual body as a whole.…”
Section: Sense Of Controlsupporting
confidence: 80%
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“…Their results indicate a preference for some degree of control early in the experience, often being the first or second feature to be improved. The work of Fribourg et al [22] is distinct, but complementary to what we present here. The authors assessed the relative importance of animation control to the sense of embodiment of a virtual body as a whole.…”
Section: Sense Of Controlsupporting
confidence: 80%
“…One feels embodied due "to the ensemble of sensations that arise in conjunction with being inside, having, and controlling a body" [9] (p. 374). In this context, Fribourg et al [22] employed the experimental methodology proposed by Slater et al [10] to analyze the influence of different factors on the sense of embodiment in a VR experience. Participants were able to set the appearance, the point of view, and the level of control of a selfrepresenting avatar.…”
Section: Sense Of Controlmentioning
confidence: 99%
“…Therefore, self-location may be subject to future extensions or alternatively assessed with implicit measures, such as displacement measures [13], or neurophysiological correlates [35]. However, it is yet unclear how to clearly investigate equivalent perceptual discrepancies of self-location in VR, and thus subject to future work, for example, by manipulating the relation of camera pose and body position [22]. The present findings are also limited by the applied scenarios and the collected sample form and size.…”
Section: Discussionmentioning
confidence: 90%
“…The present findings are also limited by the applied scenarios and the collected sample form and size. Future work should consequently assess the reliability and consistency of the VEQ, along with its application mirror scenarios [27,53] as well as to different (non-mirror) scenarios, such as user-embodying games [51] and activities [22], different extensions of the form of bodily representation [26], and more abstract avatar types with varying Fig. 9.…”
Section: Discussionmentioning
confidence: 99%
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