2018
DOI: 10.1007/978-3-319-71716-6_29
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“Avant-Garde Film” Goes Digital Video: How Does the United States Fund Digital Video Art and Experimental Filmmaking?

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Cited by 2 publications
(3 citation statements)
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“…For example, FC projects, such as Tiny Times 3, Tiny Times 4, Wolf Totem, and Impossible, were initiated on Alipay, and investment insurance contracts set their return plans. Also, FC projects such as The Golden Era were initiated on "Baidu Finance," and their return plans were set by trust contracts (Chin, Jones, McNutt, & Pebler, 2014;Daly, 2018;Galuszka & Brzozowska, 2017;Scott, 2015).…”
Section: Literature Review and Hypothesesmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, FC projects, such as Tiny Times 3, Tiny Times 4, Wolf Totem, and Impossible, were initiated on Alipay, and investment insurance contracts set their return plans. Also, FC projects such as The Golden Era were initiated on "Baidu Finance," and their return plans were set by trust contracts (Chin, Jones, McNutt, & Pebler, 2014;Daly, 2018;Galuszka & Brzozowska, 2017;Scott, 2015).…”
Section: Literature Review and Hypothesesmentioning
confidence: 99%
“…Similarly, PNMV 1 , PNMV 2 , and PNMV 3 are formative constructs. Supporting these measures, Gerber, Hui, and Kuo (2012) found the motivations of founders of FC included the seeking of rewards, supporting the creators, and social networking (Belleflamme et al, 2015;Chen & Wang, 2018;Daly, 2018;Hobbs et al, 2016;Mollick, 2014;Tekeo glu, 2015). Fanea-Ivanovici (2019) found the rewards offered by the FC projects included film-related experience or byproducts (e.g., mugs, T-shirts, posters, badges, DVDs, and invitations to the premiere), public acknowledgment, and the roles, ideas, opinions, suggestions from the film.…”
Section: Literature Review and Hypothesesmentioning
confidence: 99%
“…The literature [14] constructed the framework structure of the animation design system based on digital media technology and determined that the system could operate normally and stably through corresponding tests on the system. The literature [15] studied the development of digital video art in the United States and found that the changes in the practice and definition of film and video animation driven by the popularity of digital media technology have also opened up new opportunities for artists. The literature [16] compared digital media art with 2D animation technology and found that the 3D digital animation of digital media technology has a stronger effect, which can further highlight the three-dimensionality and realism of characters and scenes and make it easier for the audience to feel immersive in the process of watching animation.…”
Section: Introductionmentioning
confidence: 99%