2019
DOI: 10.1007/978-3-030-35343-8_41
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AutoThinking: An Adaptive Computational Thinking Game

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Cited by 28 publications
(26 citation statements)
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“…Regarding RQ1 whether students improve their learning about programming concepts by using DFD-C the results validated H1 as students who used DFD-C significantly improved their learning of programming fundamentals compared to those who did not use it. This result is similar to the ones found in the experiments with other SGs such as Wu's Castle [23], SortingGame, SortingCasino, Secret rule and Draw and guess [24], Capital Tycoon [27], HIT Typing, Serious Cube and 3D action game [28], ProGames [30], The Odyssey of Phoenix [32], TIS-Q-SP [18] and Autothink [17]. However, the use of games in formal educational environments is not always successful [41].…”
Section: A Evaluation Of Results and Implicationssupporting
confidence: 82%
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“…Regarding RQ1 whether students improve their learning about programming concepts by using DFD-C the results validated H1 as students who used DFD-C significantly improved their learning of programming fundamentals compared to those who did not use it. This result is similar to the ones found in the experiments with other SGs such as Wu's Castle [23], SortingGame, SortingCasino, Secret rule and Draw and guess [24], Capital Tycoon [27], HIT Typing, Serious Cube and 3D action game [28], ProGames [30], The Odyssey of Phoenix [32], TIS-Q-SP [18] and Autothink [17]. However, the use of games in formal educational environments is not always successful [41].…”
Section: A Evaluation Of Results and Implicationssupporting
confidence: 82%
“…Autothink [17] is an intelligent adaptive SG to develop Computational Thinking [21] for Primary and Secondary school students. It seeks to engage players through personalized and fun game play while offering hints, feedback and tutorials.…”
Section: Figure 1 the Three Kernels Of Sg Design (Source: [19])mentioning
confidence: 99%
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“…Previous research has shown that specific features of digital games might enhance learning, such as automatically generated exercises, immediate feedback (O’Rourke, Main, & Hill, 2017), interaction between the system and the learner, concrete representations, and an attractive narrative (Ronimus, Kujala, Tolvanen, & Lyytinen, 2014). Recently, there has been increased attention for the integration of adaptivity which facilitates the alignment of exercise difficulty to the child’s ability (Hooshyar et al , 2019; Vanbecelaere et al , 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Procedural abstraction is introduced in several existing educational games. How this is implemented depends on the type of programming interface used, which can be split into two categories: games that use symbolic programming interfaces with minimal text, including Lightbot (Yaroslavaski, 2014) and AutoThinking (Hooshyar et al., 2019), and those that use text-heavy block-based languages like Google Blockly (Google, 2020), including ctGameStudio (Werneburg et al., 2016) and Dragon Architect (Bauer et al., 2017). In the first category, procedural abstraction is implemented similarly to Lightbot, which gives the player one or two procedures that can be called from the main set of instructions (Figure 3).…”
Section: Introductionmentioning
confidence: 99%