2018
DOI: 10.1364/oe.26.020233
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Autostereoscopic 3D display using directional subpixel rendering

Abstract: In this paper we present an autostereoscopic 3D display using a directional subpixel rendering algorithm in which clear left-right images are expressed in real time based on a viewer's 3D eye positions. In order to maintain the 3D image quality over a wide viewing range, we designed an optical layer that generates a uniformly distributed light field. The proposed 3D rendering method is simple, and each pixel processing can be performed independently in parallel computing environments. To prove the effectivenes… Show more

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Cited by 29 publications
(19 citation statements)
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“…Autostereoscopic three-dimensional (3D) displays provide immersive visual experiences with a realistic sense of the image depth without the need for 3D eyeglasses [ 1 , 2 ]. Although multiview autostereoscopic 3D displays can be observed without 3D eyeglasses, they suffer from limited 3D viewing zones and decreased image resolution, owing to the number of 3D views [ 1 , 2 ]. The eye tracking-based autostereoscopic 3D method overcomes these limitations, allows a single-user, seamless 3D experience, and provides higher 3D resolution contents.…”
Section: Introductionmentioning
confidence: 99%
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“…Autostereoscopic three-dimensional (3D) displays provide immersive visual experiences with a realistic sense of the image depth without the need for 3D eyeglasses [ 1 , 2 ]. Although multiview autostereoscopic 3D displays can be observed without 3D eyeglasses, they suffer from limited 3D viewing zones and decreased image resolution, owing to the number of 3D views [ 1 , 2 ]. The eye tracking-based autostereoscopic 3D method overcomes these limitations, allows a single-user, seamless 3D experience, and provides higher 3D resolution contents.…”
Section: Introductionmentioning
confidence: 99%
“…One of the commercial eye tracking-based 3D display products is the Nintendo 3DS. Additionally, our 10.1” tablet and 31.5” personal monitor prototypes that use the eye tracking-based directional subpixel rendering algorithm are described in [ 2 , 3 ]. Additionally, this eye tracking-based autostereoscopic 3D method can also be utilized in head-up displays (HUDs) ( Figure 1 a), which have been increasingly used by the automotive industry.…”
Section: Introductionmentioning
confidence: 99%
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