2019
DOI: 10.1007/978-3-030-30949-7_14
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Automating the Integration of 4D Models in Game Engines for a Virtual Reality-Based Construction Simulation

Abstract: This article is part of the first steps of a more global work in progress. It aims at automating the integration of 4D simulations in virtual reality environments, to easily generate 4D simulation alternatives in such environments. The final goal is to support collaborative constructability analysis sessions based on intuitive simulations of the construction process using BIM models. The results show that while it is possible to create 4D models in a game engine directly from a BIM model and an existing schedu… Show more

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Cited by 4 publications
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