2012
DOI: 10.5194/isprsarchives-xxxix-b5-273-2012
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Automatic Texture Mapping of Architectural and Archaeological 3d Models

Abstract: Today, detailed, complete and exact 3D models with photo-realistic textures are increasingly demanded for numerous applications in architecture and archaeology. Manual texture mapping of 3D models by digital photographs with software packages, such as Maxon Cinema 4D, Autodesk 3Ds Max or Maya, still requires a complex and time-consuming workflow. So, procedures for automatic texture mapping of 3D models are in demand. In this paper two automatic procedures are presented. The first procedure generates 3D surfac… Show more

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Cited by 15 publications
(14 citation statements)
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“…Photorealistic representations also enhance urban planners’ spatial understanding, facilitating comprehensive city planning (Yang, ; Yang & Lee, ). Free software for education, such as Google SketchUp, MAXON Cinema 4D, and Autodesk 3ds Max or Maya, can be used for manual texturing (Kersten & Stallmann, ; Sun & Salvaggio, ). Automatic texturing requires a spatially oriented photogrammetric image as well as 3D geometric objects produced by photogrammetric collinearity equations (Kersten & Stallmann, ).…”
Section: Introductionmentioning
confidence: 99%
“…Photorealistic representations also enhance urban planners’ spatial understanding, facilitating comprehensive city planning (Yang, ; Yang & Lee, ). Free software for education, such as Google SketchUp, MAXON Cinema 4D, and Autodesk 3ds Max or Maya, can be used for manual texturing (Kersten & Stallmann, ; Sun & Salvaggio, ). Automatic texturing requires a spatially oriented photogrammetric image as well as 3D geometric objects produced by photogrammetric collinearity equations (Kersten & Stallmann, ).…”
Section: Introductionmentioning
confidence: 99%
“…þ ðr 3 l þ r 4 Þðr 9 κu þ r 10 κv þ r 12 − r 11 l − r 12 Þ r 9 κu þ r 10 κv þ r 12 − r 11 l − r 12 (12) and E Q -T A R G E T ; t e m p : i n t r a l i n k -; e 0 1 3 ; 6 3 ; 2 7 5 (12) and (13) can be simplified as E Q -T A R G E T ; t e m p : i n t r a l i n k -; e 0 1 4 ; 6 3 ; 1 4 6 xðu; vÞ ¼…”
Section: Lateral Coordinate Calculatingmentioning
confidence: 99%
“…[11][12][13][14] Many methods have been developed for acquiring the texture of a measured object. Among them, the simplest one is to use a single camera to capture both the deformed fringe pattern and the texture image.…”
Section: Introductionmentioning
confidence: 99%
“…Since the meshed models consist of triangles and/or polygons, they must be attributed to defined surface areas in a Sisyphean task, before different textures can be manually assigned to them. However, automatic texture mapping of meshed models would also have been possible, if oriented image data of a calibrated camera was available in the same coordinate system as the 3D model (Kersten & Stallmann 2012). For the preparation of suitable and qualitatively better textures, photos were cropped and rectified in the free software GIMP.…”
Section: Video Sequencementioning
confidence: 99%