2005
DOI: 10.1145/1095878.1095883
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Automatic restoration of polygon models

Abstract: We present a fully automatic technique which converts an inconsistent input mesh into an output mesh that is guaranteed to be a clean and consistent mesh representing the closed manifold surface of a solid object. The algorithm removes all typical mesh artifacts such as degenerate triangles, incompatible face orientation, non-manifold vertices and edges, overlapping and penetrating polygons, internal redundant geometry, as well as gaps and holes up to a user-defined maximum size ρ. Moreover, the output mesh al… Show more

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Cited by 108 publications
(66 citation statements)
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“…Mesh Repair: Our algorithm performs several steps of a mesh repair framework, but we do not currently address hole filling, a major challenge that is implemented in some previous mesh repair systems, e.g. [2,10]. However, the problem of hole filling is not solved by previous work and it remains an inherently difficult topic.…”
Section: Discussionmentioning
confidence: 99%
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“…Mesh Repair: Our algorithm performs several steps of a mesh repair framework, but we do not currently address hole filling, a major challenge that is implemented in some previous mesh repair systems, e.g. [2,10]. However, the problem of hole filling is not solved by previous work and it remains an inherently difficult topic.…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand volumetric methods [2,10] can deal with a larger number of inputs, but they are not able to classify the original geometry. As a result a significant increase in triangles is likely for all models that do not have a nice uniform triangulation.…”
Section: Discussionmentioning
confidence: 99%
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“…Hence, each edge of a valid mesh M is bounding exactly two triangles and each vertex is bounding a single fan of triangles. Sometimes valid polyhedra, and hence valid triangle meshes may be recovered automatically from a set of faces that do not form a watertight surface [Murali97,Bischoff05]. M divides its complement !M into two half-spaces: the inside i(M) and the outside e(M) of M. As explained earlier, i(M) is the set of points from which rays that avoid the edges and vertices of M stab an odd number of triangles of M. Note that M is the boundary of the solid S=M+i(M) and i(M)=iS.…”
Section: Triangle Meshesmentioning
confidence: 99%