2015
DOI: 10.1109/thms.2015.2419259
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Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction

Abstract: This paper proposes a method for interpretation of the emotions detected in facial expressions in the context of the events that cause them. The method was developed to analyze the video recordings of facial expressions depicted during a collaborative game played as a part of the Mars-500 experiment. In this experiment, six astronauts were isolated for 520 days in a space station to simulate a flight to Mars. Seven time-dependent components of facial expressions were extracted from the video recordings of the … Show more

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Cited by 31 publications
(13 citation statements)
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“…The proposed method outperforms the state-of-the-art by up to 8% in terms of emotion prediction accuracy. Genetic programming can also be used for FER [46], specifically for searching and optimizing the parameters defined for determining the location, intensity, and type of the emotional events, and how these are linked to each emotion. Tested on the Mars-500 database, the proposed method predicts the six basic emotions with over 75% accuracy.…”
Section: Related Workmentioning
confidence: 99%
“…The proposed method outperforms the state-of-the-art by up to 8% in terms of emotion prediction accuracy. Genetic programming can also be used for FER [46], specifically for searching and optimizing the parameters defined for determining the location, intensity, and type of the emotional events, and how these are linked to each emotion. Tested on the Mars-500 database, the proposed method predicts the six basic emotions with over 75% accuracy.…”
Section: Related Workmentioning
confidence: 99%
“…The data were collected during two game interactions: an on-line (web based) experiment as reported in [15] and the dataset that we collected during MARS-500 isolation experiment. We collected three kinds of data: behavior in a cooperative computer game, self-assessment questionnaires, and video rec-ords of facial expressions during game play [3]. In the web based experiment, 27 participants took part.…”
Section: Analysis Of the Decisions Of The Playersmentioning
confidence: 99%
“…Artificial neural networks are particularly effective in analyzing nonlinear processes in real-time; so, many researchers use them to identify human facial expressions. In [25,26], the use of genetic algorithms is considered; in [27] the use of cascaded continuous regression; in [28] the use of shallow neural networks. Reference [6] describes a fuzzy system for emotional intent classifying, while [29] describes the affect estimation by audio stream using ensemble of ordinal classifiers.…”
Section: Related Workmentioning
confidence: 99%