2022
DOI: 10.1016/s2215-0366(22)00060-8
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Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses

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Cited by 67 publications
(71 citation statements)
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“…The objectives are 3-fold: first, to obtain initial expectations of patients and staff about using VR headsets and, especially, VR psychological therapy; second, to gain patient and staff views of an automated VR therapy (gameChange). gameChange, which has a user-centered design [ 5 , 6 ], was evaluated in a randomized controlled trial with 346 patients with psychosis [ 7 , 8 ]. Almost all patients were attending outpatient services.…”
Section: Introductionmentioning
confidence: 99%
“…The objectives are 3-fold: first, to obtain initial expectations of patients and staff about using VR headsets and, especially, VR psychological therapy; second, to gain patient and staff views of an automated VR therapy (gameChange). gameChange, which has a user-centered design [ 5 , 6 ], was evaluated in a randomized controlled trial with 346 patients with psychosis [ 7 , 8 ]. Almost all patients were attending outpatient services.…”
Section: Introductionmentioning
confidence: 99%
“…The findings of a randomised controlled trial evaluating the efficacy of VR-based cognitive therapy in lowering experiences of vulnerability and anxiety in individuals with psychosis were recently published. According to the findings, symptoms of agoraphobia improved after 6 weeks of VR therapy; the greater the intensity of symptoms, the greater the efficacy of this treatment 24…”
Section: Projected Benefits Of the Metaverse On Mental Healthmentioning
confidence: 94%
“…According to the findings, symptoms of agoraphobia improved after 6 weeks of VR therapy; the greater the intensity of symptoms, the greater the efficacy of this treatment. 24 In another study, 15 individuals with severe major depression were immersed in 3-8 min virtual simulations in which they practised comforting a crying avatar with words of compassion and then later switched roles and received the compassionate response themselves from another virtual body. This intervention led to significant reductions in depression severity, as well as to significant increases in self-compassion.…”
Section: Current Applications Of Vr and Ar In Mental Healthmentioning
confidence: 99%
“…These scenarios depicted a dentist's workstation with multiple instruments surrounding the patient's chair, a virtual dentist sitting beside the patient's right hand within the 3D scene, picking up the dentist's mirror from the tray to examine the oral cavity and approaching the patient's oral cavity, and the virtual dentist injecting the patient by picking up the syringe from the tray and approaching the patient's oral cavity. 5) gameChange, a VR application programmed by Oxford VR, is used for automated VR therapy to treat agoraphobic avoidance and distress in patients with psychosis who are anxious about everyday social situations [142]. Agoraphobia refers to a type of anxiety disorder in which the victims fear and avoid places or situations that might cause them to panic and feel trapped, helpless, or embarrassed.…”
Section: Mental Wellnessmentioning
confidence: 99%