2014
DOI: 10.1145/2620660.2627372
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Automated QA Testing at EA: Driven by Events

Abstract: To millions of game geeks, the position of QA (quality assurance) tester at Electronic Arts must seem like a dream job. But from the company's perspective, the overhead associated with QA can look downright frightening, particularly in an era of massively multiplayer games. Hence the appeal of automated QA testing, which has the potential to be faster, more cost-effective, more efficient, and more scalable than manual testing. While automation cannot mimic everything human testers can do, it can be very useful… Show more

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Cited by 2 publications
(1 citation statement)
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“…In an ACM Queue article (Coatta, Donat, and Husain 2014), the developers of FIFA Soccer 1 (released in 2009) describe experiments with automation of the QA testing process. They created scripts that would programmatically provide inputs to the game over time to navigate between different screens of the game, verifying that they were still reachable.…”
Section: Continuous Integrationmentioning
confidence: 99%
“…In an ACM Queue article (Coatta, Donat, and Husain 2014), the developers of FIFA Soccer 1 (released in 2009) describe experiments with automation of the QA testing process. They created scripts that would programmatically provide inputs to the game over time to navigate between different screens of the game, verifying that they were still reachable.…”
Section: Continuous Integrationmentioning
confidence: 99%