2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080440
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Automated learning of hierarchical task networks for controlling minecraft agents

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Cited by 7 publications
(7 citation statements)
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“…[152], RRT [200][201][202][203], BT [212,213] AGAI A* [150], RRT [198], CBP [206]. HTN [7,155,156], MCTS [169,170,174,176], (DP, RP) [189], EP [188] PF A* [148,149], RRT [197] MAC HTN [157,158], MCTS [166,167], PSP [191] NP HTN [161], TP [192], EP [193], INP [194] Overall, and as a conclusion, it can be said that planning has achieved significant success in game AI. Proof of this is the crucial role that planning has performed in achieving several milestones in AI research.…”
Section: Discussionmentioning
confidence: 99%
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“…[152], RRT [200][201][202][203], BT [212,213] AGAI A* [150], RRT [198], CBP [206]. HTN [7,155,156], MCTS [169,170,174,176], (DP, RP) [189], EP [188] PF A* [148,149], RRT [197] MAC HTN [157,158], MCTS [166,167], PSP [191] NP HTN [161], TP [192], EP [193], INP [194] Overall, and as a conclusion, it can be said that planning has achieved significant success in game AI. Proof of this is the crucial role that planning has performed in achieving several milestones in AI research.…”
Section: Discussionmentioning
confidence: 99%
“…One such example concerns the problem of deriving agents that act in a more natural way. Examples of this include creating believable NPCs in serious games [7], generating characters with dynamic behavior in real-time video games [155], and deriving agents that can act has companions of the human player in Minecraft [156]. Other application Figure 6.…”
Section: Hierarchical Task Networkmentioning
confidence: 99%
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“…Recent works have also considered learning abstractions for multi-level planning, like those in the task and motion planning (TAMP) [9,61] and hierarchical planning [62] literature. Some of these efforts consider learning symbolic action abstractions [34,63,64] or refinement strategies [18,20,65,66,67,68]; our operator and sampler learning methods take inspiration from these prior works. Recent efforts by Loula et al ( 2019) and Curtis et al ( 2021) consider learning both state and action abstractions for TAMP, like we do [16,17,69].…”
Section: Related Workmentioning
confidence: 99%
“…Numeric conditions can be checked to see if numeric conditions in the actions are valid in the state. For example, in the minecraft domain, there is an action to build a pickaxe that requires three stones (Nguyen et al 2017). It can be checked directly in the state if the action is applicable.…”
Section: Immediate Expectationsmentioning
confidence: 99%