Advances in Computer Games 2004
DOI: 10.1007/978-0-387-35706-5_18
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Automated Identification of Patterns in Evaluation Functions

Abstract: This pa per proposes a general and automated method that generates accurate evaluation functions, without expert players' knowledge of a target game. Patterns (which are partial descriptions of a game state) are widely used as primitives of evaluation functions in game programming. They ha veto be carefully selected in order to generate accurate evaluation functions. Our approach consists of three steps: (1) generation of logic formulae by using the specifications of a target game, (2) translation of the formu… Show more

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Cited by 5 publications
(3 citation statements)
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References 15 publications
(27 reference statements)
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“…The evaluation function is easy to analyze and optimize by hand because we can check each evaluation feature individually. This group includes ZENITH [12], ELF [13], GLEM [2], Kaneko's method [14], and Duminy's method [15].…”
Section: Related Workmentioning
confidence: 99%
“…The evaluation function is easy to analyze and optimize by hand because we can check each evaluation feature individually. This group includes ZENITH [12], ELF [13], GLEM [2], Kaneko's method [14], and Duminy's method [15].…”
Section: Related Workmentioning
confidence: 99%
“…Kaneko, Yamaguchi, and Kawai [19] automatically generated and sieved through patterns, given only the logical specifications of Othello and a set of training positions. The resulting evaluation function was comparable in accuracy (though not speed of execution) to that developed by Buro [8].…”
Section: Feature Definition and Selectionmentioning
confidence: 99%
“…Document [7] [8] introduces a method for automatic construction of evaluation function. Technical report [9] proposed a way to adjust parameters of chess valuation function by using automated identification of patterns. At present, the method of automatic adjustment of parameters is an important trend, which can greatly shorten the design time of the evaluation function and reduce the manual work [10] .…”
Section: The Introduction Of Intelligent Algorithms In Computer Gamementioning
confidence: 99%